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Rep Indoor Cricket

Club Championship
>> CRICKET

Teams consist of eight (8) players.

Each player must bowl two eight (8) ball overs and each pair of players must bat for four (4) overs.

 

Runs to be scored by the ball hitting the net from the bat into any of the following areas :-

Zone A – runs scored only by batsmen running

Zone B - one run.

Zone C - two runs.

Zone B or C onto Zone D - three runs.

Zone D - fours runs on the bounce.

Zone D - six runs on the full.

Runs will only be scored if the batters successfully make a physical run.

Sundries:  No balls - 2 runs Wides - 2 runs Leg sides- 2 runs

 

Jackpot Balls will be bowled on the last ball of the 2nd last over of each batting partnership (ie the 3rd, 7th, 11th & 15th overs). Runs scored will be doubled as will any dismissals (incl. double-plays). All wides leg sides and no-balls on the jackpot ball can be re-bowled at the batsman’s discretion. If the jackpot ball is to be re-bowled, 2 runs will be added to the team total for the unfair delivery before the jackpot ball is re-bowled. Any runs scored from the next fair jackpot ball will be doubled. If not re-bowled, the amount scored (including the 2 runs for the unfair ball) will be doubled.

 

Double plays can be affected on any balls including the ‘third ball’. The same batter cannot be

“double-played”. Double Plays on jackpot balls will result in a loss of 20 runs.

 

Hatrick Ball is worth minus 10 runs for any wicket taken. A double play on the hatrick ball is worth minus 20 runs. A hatrick affected on the jackpot ball will have a maximum of minus 10 runs added to the amount of runs already doubled for the dismissal(s). For example, a double play on a ‘jackpot ball – hatrick ball’ will be worth minus 30 runs.

 

Runs to be deducted for:-

Dismissals (see methods of dismissal) – five runs.

Misconduct - umpires discretion.

Time wasting - umpires discretion.

 

Methods of dismissal:-

Bowled

Stumped

Run out

Caught, off the bat or off the nets

Hit Wicket

L.B.W - only when the player has offered no stroke to ball when if pitched would have broken the wicket.

Interference - where a batsman obstructs fieldsmen or the ball in play deliberately.

Double Play:- non-striking batsman may be run out on the same ball that led to a dismissal at the striker’s end.

Mankad.- If a non-striker leaves the crease prior to the delivery of the ball and the bowler completes a delivery action then breaks the stumps with the hand holding the ball, the non-striker will  be out “Mankad”. A legitimate Mankad dismissal or attempt does not count as part of the over.

Bad language, unsportsmanlike behaviour, and rude manners will not be tolerated. Everyone is here to have fun.

 

No-Balls Leg Sides & Wides

Any no-balls leg sides and wides will incur a penalty of 2 runs.

Any no-balls leg sides and wides bowled in the last over of each partnership may be re-bowled at the batter’s discretion.

Any batter dismissed off a no-ball, leg side or wide will be penalised 5 runs. The 2 run bonus for the no-ball leg side or wide is negated by the dismissal. A batsman dismissed off a no ball, leg side or a wide can still have the ball re-bowled if desired.

 

Third Ball

Should the score remain unchanged after any 2 consecutive deliveries; the umpire will call “Third Ball”. On the next delivery the score must change (either by a run, no-ball, leg side or wide) or a dismissal will be recorded against the striker. The Third Ball rule will not carry over from one batting partnership to the next, but will carry over to the next over of each partnership.

 

Dead Ball

Any ball, when bowled, that leaves the playing area or lodges in the net as a result of being hit by the striker, will be called “Dead Ball”, no runs will count and the ball will be re-bowled.

Any ball that leaves the area without being touched by the batter or fielding side will be called “Dead Ball” and be re-bowled.

Any ball that leaves the playing area as a result of an attempted run out will be called “Dead Ball”. All runs scored prior to the ball leaving the playing area will count and the ball will not be re-bowled.

 

The Base Plate

The Base Plate is considered to be part of the stumps and any ball that hits the base plate is considered equal to hitting the stumps.

Late Arrivals

Any team failing to arrive on time will forfeit the toss. If both teams arrive late, the first team to have 6 players present will have the right of choice.

Individual players arriving late may take part in the match providing their arrival is before the commencement of the 13th over of the first innings. A late player arriving after the 13th over of the 1st innings, may participate but cannot bat or bowl and is regarded as a late player, not a substitute, and may keep wickets if their team is fielding.

 

Players Short

If a team is 1 player short:

            WHEN BATTING: after 12 overs, the captain of the fielding side will nominate 1 player to bat again in the last 4 overs.

            WHEN FIELDING: after 14 overs, the captain of the batting side must choose 2 players to bowl the 15th and 16th overs.

If a team is 2 players short:

            WHEN BATTING: after 12 overs, the captain of the fielding side will choose 2 players to bat again in the last 4 overs.

            WHEN FIELDING: after 12 overs, the captain of the batting side must choose 2 players each to bowl two of the last 4 overs.

 

Field Placement

The court is divided into 2 halves with the dividing line being the non-striker’s running crease. No more than 4 fielders may field in either half of the court from the moment the bowler commences their run up until the ball leaves the bowler’s hand. If this rule is contravened, the umpire will call “No Ball”.

 

Finals Qualification

To become qualified to play in finals with a team, a player must have played at least one third of the minor round games.

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